I appreciate how this game starts off making you do something that you feel sorta-bad about, then very quickly devolves into a feud between obscenely rich dickheads, ensuring you feel absolutely no qualms about creating as much collateral damage as possible
imagine a poor sprout walking into Sastasha and wondering why the tank won't give them a chance to sneak up on the baddies
not sorry any more — Level/environment designer — Current work: Skin Deep (w/ Blendo Games) and Head Reattachment Trauma (Quake) — she ⚧️