I’ve used a VR headset a couple of times and each time I was told that my glasses wouldn’t be an issue. Which was incorrect. My glasses are probably just too big or something.
But it got me thinking: would it be possible in principle to have a VR headset where you plug in your prescription (or maybe just turn a knob or something, which sounds easier) and have it correct for your eyesight, making your glasses unnecessary?
@monorail wait, are your glasses necessary on an existing headset? My prescription is very minimal, but I thought the screen was so close that it didn't matter?? Is that how it works??
@lurker the screens are very close to your eyes, but remember that each of your eyes is seeing a different image and your brain is stitching them together, which is exactly how regular vision works. My understanding is that as far as your eyes are concerned, the objects in the game would /are/ that far away from you, and they adjust the way they would in real life… Which is not ideal if you’re someone who needs glasses.
@monorail trippy... hopefully this gets attention from manufacturers some day soon
@VyrCossont For me, the goggles put pressure on the left lens, pressing it directly into my eye. Played pretty much the whole time with that eye closed.
@monorail Eventually they'll try to make VR accessible and this'll be done by a tiny little program, but it really seems like they just don't care right now.
@monorail for some glasses users yes, for others no. think about all the different knobs they have at the prescription-tool-thing at the optometrist...
@t54r4n1 excellent point…
I know that I’m nearsighted and have a slight astigmatism, maybe one of those things could be corrected for but not the other?
I don’t know a lot about eyes. Or light.
This is a great idea and should in theory be possible right?
@imani In theory, but I don’t know very much about either eyes or light so ¯_(ツ)_/¯
Hopefully someone good with optics sees this and chimes in.
@monorail I don't _think_ this would be possible with conventional display technology
@monorail I have friends with glasses who have used my Oculus CV1 without issue.
But you could definitely build the housing to be more accommodating!
@monorail Now that you mention it, I would think so, especially given that such knobs exist on camera viewfinders, telescopes, binoculars...
@monorail the optics of a VR headset put everything at infinity, so if you're far sighted you shouldn't need your glasses.
However, if you're nearsighted, you'll still need corrective optics; software can't adjust the focus plane. If memory serves, the rift has a slot for a prescription insert, but getting such things made is pricy
@monorail I have long-distance glasses, and reading ones. I have to use the long-distance ones with VR ...
But yes, they should be able to laser your eyes to measure them and auto-correct a lensing layer to compensate. But I'm sure as shit not putting that on my head if the build quality is anything like current VR tech ...
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