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Hey everyone! I'm Holly (or monorail), local Ice type Mastodon admin. I run, a small little instance that I think is, excuse me, cool.

I'm 24, :heart_ace:, :heart_bi:-romantic, a :heart_trans: girl, and white as the fallen snow.

My interests include programming, video james, and sleeping in until the afternoon. Say hi if you like, I don't bite. (60 power Dark type physical attack? No thanks!)

Typing with paws is tough, so have a pic:

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"holly how tall are you, i keep forgetting" don't worry, i took a picture of me posing next to a building i found on the internet

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"holly why do you run your own instance instead of using someone else's"

:glaceon_shiny:β€‹πŸ’¬ "well, it's a great learning experience, i think it's important to the ideals of federation that there be a wide selection of instances to choose from rather than everyone piling into a few big ones, and it's as good a hobby as anything else"

:glaceon_shiny:β€‹πŸ’­ "modifying the code for shitposts"

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who's got two thumbs and has paws


*looks back and forth at paws, distressed*

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shoutout to w3schools for the most absolutely fucked idea of how OOP works that i've ever seen


i've been drinking less water since i misplaced my nice metal water bottle

i say "misplaced" and not "lost" because i'm pretty sure it's in my house, i just can't figure out where

@monorail football pros suck because they have to play on a flat clean field, not the hideously uneven, concrete, litter covered one a couple blocks away

reducing variance matters in high level play because the skill gaps can be so small

all the variance the game has to offer won't save someone who has never seriously practiced against people who regularly take tournaments. i promise you can't even begin to imagine how much better than you they are

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god there's a tumblr post i saw years ago that i still get fucking heated about every time i remember it like "not only do competitive smash players take all the fun out of the game, but they're actually bad at the game because they have to turn off all kinds of shit that the game was intended to be played with to be able to compete. if they turned on the items and played on the fun maps they wouldn't be good anymore, and the 'causal' players would beat them"



the "waah you're taking the fun out of it" argument is as old as time and at this point i don't care to try to convince you that Some People Might Like Different Things Than You

but it's extremely wild to suggest that once you have items on and you play on onett or whatever, your fundamentals stop mattering and you tech skill disappears

especially considering pro players occasionally have streams where they relax by turning on items and playing on silly maps. they already fucking do it

it boggles the mind

i'm so saaaad i had a really good long game with someone and i misdropped my piece and fucked myself

advent of code 2020 day 5


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explicit spoilers, advent of code 2020 day 5


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advent of code 2020 day 5


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cheezy into the breach strategy (not itself spoilers but there is a secret that happens to be visible in the video)


I love when pressing play on a video on mastodon it just stretches to fit so it becomes thicc for a bit

practicing perfect clear openings is hard because there's not a 100% chance that a perfect clear is possible, it's only like 74% iirc, but my success rate is way lower than 74%

so i know i'm missing possible perfect clears, but whenever i fail one i don't know if that time i missed it or if it was impossible

and honestly it doesn't matter because i should be learning something better

i love when people who grew up on classic tetris complain about features in guideline tetris and i get to tell them "you literally aren't allowed to use the name 'tetris' for your game if you don't include that feature"

(i have blocked out their name not because i think their opinion in excusable or whatever but because i disagree with them and don't want it to look like i'm just dunking or whatever)

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my taste in video games lately is, genuinely, "that game you already know how to play but didn't know there was strategy and a competitive scene for"

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