Hiking to the center of the region's coldest tundra, you finally find it: The Ice Rock. It radiates with an unknowable energy.
You reach forward and touch it, wiping away a layer of snow. The ice is crystal clear, so it's not difficult to see that something is frozen inside it.
A laptop computer is running, despite no obvious source of power, and messages are occasionally printed to a terminal window. If you squint, you can just about make out what they say...
yes, this is how i'm announcing we have bangtags now
check it out, some stuff seems broken but whatever
Fixing the "character limit" on external clients Show more
Hey everyone! Just a little update today. As you may remember, a while ago I completely removed the character limit here, replacing it with a soft nudge towards "hey, maybe you should use a CW" when you hit 750 characters. Well, that 750 number has to be configured somewhere. For convenience, I just told it to look at where the character limit is usually defined.
This worked, but it created a problem. Even though the server will never reject a message based on length, some third-party clients try to detect an instance's character limit and won't let you send a message that's "too long". Well, these clients thought our limit was 750, because that's how I had it set up.
This has been fixed! I moved some stuff around and the value has been split in two. There's the soft character limit (750) and a "hard character limit". The hard limit doesn't actually do anything! But because I have it set to an absurdly high value (currently 221841), third party clients should never wrongly try to stop you from tooting. If you're breaking 200,000 characters in a toot, we have bigger problems than Pinafore being confused. :P
If you don't use an external client, or if the one you use doesn't try to detect the character limit, nothing has changed for you! Please continue living your best life. For everyone else, this should be a nice fix.
Hey everyone! Just a heads up that you should expect some weirdness when it comes to custom emojis tonight. There will be brief periods when they'll behave incorrectly, such as appearing twice in a row or not properly respecting your "Autoplay animated GIFs" setting. Other things may happen as well, depends on how much I have to play with it to get it doing what I want. Sorry about that! I'll post again when the disruption is over.
Hey everyone! A while ago I complained about filtered posts still showing up as just the word "filtered", rather than being completely hidden. On my end, I've been using an adblocker to get rid of them entirely.
It occured to me today that the same thing can be done with custom CSS, and with a little bit of testing I now have that working. This is significant because, as admin, I can easily deploy custom CSS here.
Is that something people would want? Or would you rather know that a post has been filtered?
Hey, uh, we're back? I guess?
bundle decided to eat all the goddamn memory and basically DOSed the whole instance.
Threw a reboot at it and am currently praying that it doesn't happen again?
Slightly more detail on my backup account, where you'll find me whenever g.s is down: https://chitter.xyz/@monorail/101115748636089866
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